This session was to introduce the 2011 Horizon report to participants. There was a panel of around 12 people who were going to take part and whilst it was great to see so many people it was soon clear that this would mean they could not all speak for long and so some really interesting bits were not covered in detail.
There was an introduction to the report and the fact this was now nearly a decade of producing this. The process of developing the report was discussed. There was developed through groups of experts. The process uses a delphi technique where experts identify what is important and then this continues with voting and ranking until the list is more focused and becomes the final group of topics. In addition reports and projects are used but this year navigator was used and a wiki for all to share what is important so link to this site is: http://navigator.nmc.org/
Each year there is an opportunity for people to contribute to this process from a range of areas and so here is the website link if you wish to volunteer https://spreadsheets.google.com/a/nmc.org/viewform?formkey=dGxOMGpSck1vNl9hdnBFMzJkQmFKZnc6MA&ndplr=1
The Horizon report for this year focuses on the following:
Time to adoption one year or less
- Electronic books
- Mobiles
Time to adoption two to three years
- Augmented Reality
- Game- Based Learning
Time to adoption four to five years
- Gesture-Based Computing
- Learning Analytics
This is when the panel then took over with people talking about their projects or areas related to the above.
There was speaker from http://collegeopentextbooks.org/ who discussed the need to explore having open books and how this will change publishing and writing in the future as well as how students use books.
There was speaker from Purdue University where they had been working on mobile technology.
There was then several people speaking about gaming and again there are links in the report which I have a copy of.
The discussion about learning analytics was more interesting and is becoming a focus here in USA . Lots of data and reports can be accessed but it is how is this used and why and what does it tell us. One speaker discussed some work he had been doing with others using SNAPP social networks adapting pedagogical practice. This system coverts data into diagrams and looks at relationships. Here is a link to a poster they have done http://www.ascilite.org.au/conferences/auckland09/procs/bakharia-poster.pdf
The potential of learning analytics has been demonstrated in a number of presentations. As a number of speakers have said supermarkets know more about our students' spending habits than we know about their learning habits. SNAPP diagram was great for mapping relationships in online environments but failed to take into account the silent or witness learner who may not contribute but is still learning.
ReplyDeleteDid they give an idea of how wide the adoptions would be? For example although I'm very taken with the notion of gaming in education I'm concerned that it is simply the newest trend in a long line of digital based learning tech. We've seen quite a few of these in particular virtual worlds which have yet to be accepted widely.
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